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The Daleken MultiUser Disaster

Character Classes

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There are 5 different base classes available to a starting character.  The levelling system on Daleken allows you to add additional classes to your repertoire after you reach certain levels.  Once you pass level 50, 100 and 200 you get the option of undertaking an initiation into a second class.  This multi-classing requires you to gain a number of levels equal to your current level in that additional class, you remain the same level but you have gained sublevels and experience as you increase your skill in the second class.  After this multi-classing takes place you then have the skills of both classes.

After your first multi-classing you will then become the member of a new class which has a unique set of skills available.

  Mage Cleric Thief Warrior Martial Artist
Mage
Sorceror Warlock Illusionist Ranger Psionicist
Cleric
Warlock Bishop Jester Paladin Monk
Thief
Illusionist Jester Assassin Mercenary Ninja
Warrior
Ranger Paladin Mercenary Knight Samurai
Martial Artist
Psionicist Monk Ninja Samurai Mystic

Mage

Mages are students of the high magical arts which they learn to wield through vast amounts of study.  The massive forces that a Mage controls allow him destructive powers far and above any other class, yet in close combat he finds himself weakened from long hours of study.  A Mage's strength is in the wide devastation his spells can cause and he finds defending extremely difficult.  Mages are by far the most intelligent of all the classes and use this crafty nature to manipulate the forces of magic.

Prime Statistic: Intelligence

Cleric

Cleric's are working priests who adventure in the hopes of commiting some great and lasting service on behalf of his beloved deity.  His power is derived directly from his God and he uses these powers to aid him.  These powers make the Cleric a marvelous healer and the wards that he can create are the most potent available, often deflecting the most powerful strikes, magical or conventional.  Clerics use the divine wisdom given to them by their God in all things, it is rare that Clerics are duped or tricked.

Prime Statistic: Wisdom

Thief

A Thief is a master of deception and slight of hand, who revels in underhanded tactics in all things.  While not as martially minded as a Warrior a Thief is capable of a fair few martial skills but he would much prefer to attack from the shadows.  A Thief can sneak up behind an unsuspecting victim and strike viciously at the tender regions of their back, then he will use his agility to avoid further trouble, ducking and weaving out of the way of subsequent blows.  A Thief also like to use his dexterity and sneakiness to get into places he shouldn't, mostly to liberate precious gems and gold, a small weakness of the Thief.

Prime Statistic: Dexterity

Warrior

A Warrior focuses on the art of combat, the cut and thrust of close combat. Weapons and armour are a warrior's friends and he will learn to rely on their strength.  A warrior's focus on combat means that he will be able to utilise armour and weaponry with unparalleled skill which coupled with a massive strength will make him extremely damaging in close.  However a warrior has little defense against magics, preferring to trust in strength and steel.

Prime Statistic: Strength

Martial Artist

A master of poise and self control, the Martial Artist is capable of amazing feats simply by exerting equisite control over his own body.  In combat a Martial Artist prefers to go weaponless, using his hands to devastating effect, striking far more rapidly than any Warrior.  The deadly touch of a Martial Artist can cause death as he moves through complex maneuvers using all points of his body to great effect, yet he can also use these skills to heal. The Martial Artist's abilities in magic are not small and these skills make him a very flexible adventurer, capable of holding his own in a wide range of situations.

Prime Statistic: Dexterity

Sorceror

A Sorceror takes his skill in magic into a higher plane of existence, foregoing his temporal existence, he instead concentrates on attaining mental perfection and a skill in magic that surpasses anything else.  A Sorceror is weak of the flesh, yet his intellect and prowess in the magical arts means he possesses the capability to perform immense magical feats.

Prime Statistic: Intelligence

Warlock

The Warlock commands an unusual mixture of magic, a probable reason for the range of skills that he commands.  Unlike his clerical or pure magical history, a Warlocks main skills do not come from the heavenly spheres of magic, the ether or a deity, rather they come from beyond the grave.  While a Warlock need not be evil to harness the power of death, often the weaving of such spells saps his moral strength so many Warlocks have become vile, their black hearts giving in to no remorse.  In fact oftimes it is to the Warlocks advantage to be evil and unless his religion commands it most Warlocks are extremely evil.

Prime Statistic: Intelligence

Illusionist

Illusionists combine the art of theivery with the arts of high magic.  Often Illusionists use their magical skill to aid them in trickery or the act of relieving the rich of their money and goods.

Prime Statistic: Dexterity

Ranger

A Ranger's power manifests in his deep understanding of the ways of nature.  In this understanding that derives from his martial training he gains a powerful command of the forces of the earth and his magical arts allow him to harness these to his will.  Often considered peaceful, Rangers have often proven that they can be as savage as any when they see the need.

Prime Statistic: Constitution

Psionicist

From the rigorous discipline imposed by both of the styles of training required to become a Psionicist, the members of this class achieve a degree of control of their minds far above that of any other class. A Psionicists power lies in his mind and with this they can bend the laws of nature to their will, gaining control over inanimate objects and the minds of their enemies.

Prime Statistic: Intelligence

Bishop

Bishop

Prime Statistic: Wisdom

Jester

Jester

Prime Statistic: Dexterity

Paladin

Paladin

Prime Statistic: Wisdom

Monk

Monk

Prime Statistic: Dexterity

Assassin

Assassin

Prime Statistic: Dexterity

Mercenary

Mercenary

Prime Statistic: Constitution

Ninja

Ninja

Prime Statistic: Constitution

Knight

Knight

Prime Statistic: Strength

Samurai

Samurai

Prime Statistic: Strength

Mystic

Mystic

Prime Statistic: Dexterity